Whenever anyone mentions gaming with children Sparkle*kitty is a quick one to come to mind! It plays a bit similar to Uno but with more silly word combinations. It's a good way to practice reading individual words in a silly and fun way. I've seen Sparkle*kitty introduced to quite a few adults with no kids involved, and it is more fun than you might think by how simple it is.
"Sparkle*Kitty is an adorably fun, social, and magical spell card game for all ages, sizes and genders. Once upon a time, a group of powerful princesses were captured and locked away in Cursed "No Cursing" towers by the evil queen Sparkle*Kitty! All their words and magic spells vanished and became sugar & spice... almost everything nice.
Luckily these are no ordinary princesses and you are no ordinary player! Take matters into your own hands and harness the simple and sweet words into special spell combinations to set yourself free! The first to escape, wins!"
Game.
The evil Sparkle*kitty has trapped the princesses (players) in towers (though if someone doesn't want to be a princess then they can think of it as saving the princess – to each their own) The players play cards into the spellbook, matching word, color or symbol similar to uno (the colors also have a border pattern to help if seeing colors is tricky) and read the pair of words aloud. When a player empties their hand they draw one of the 4 cards from their tower to start a new hand of 5. There is a winner when someone draws the last card from their tower. A variation from Uno is that there are 3 copies of every word and when a word is played and you have a copy you can play out of turn by saying "double" the word, or for the third copy "double, double" the word ( as in toil and trouble). There are also specialty cards that help you empty your hand or tower faster if played right and wild cards. Another variation to Uno is black magic cards, these cards are played next to the player instead of the spellbook and that player now need to remember to say the black magic word before the spellbook words, every turn – if they are caught messing up there is a rule for a penalty.
Storytime.
Setting: Upper elementary schooler's birthday party.
Players: Birthday girl, 20 somethings and a first grader.
So, I had brought games. I wanted to be inclusive, so not knowing the first grader I asked his adult what his reading level was. I was told he can but is reluctant, okay I can work with that. I explained the rules to everyone but probably didn't emphasize the reading part heavily (you have to read the spellbook when you play a card). We started playing, at some point he didn't want to read, he was reminded of the rules, and he chose to walk away. I allowed it since it had little effect on the other players, but I also left all his cards in place. After a bit, he changed his mind and wanted to play again - I reminded him of the rules and said he could as long as he remembered and followed the rules. Yes, he was at a disadvantage from the time he sat out but he was still participating.
(side note: this seems like gentle parenting now that I have the term – which is a lot easier when you're just stepping in for a little bit)
This game is fun for all ages and very silly! There are also a few expansion packs that I have yet to play.
